The Xbox 360 that exists in 2013 bears little resemblance to the console that Microsoft launched in 2005. It’s so different, in fact, that it helps to think of the company’s new Xbox One as an evolution, not of the original Xbox 360 but of the one that exists today.
Over that eight-year span, the Xbox 360 underwent radical transformations. In 2008, the "New Xbox Experience" delivered an entirely new interface, customizable player Avatars, eight-player party chat and Netflix streaming, a first for video game consoles. In 2010, the first iteration of Kinect and the platform’s voice and gesture controls redefined the 360 once again.
That focus on entertainment never diminished the Xbox 360's gaming bona fides, however. Between first-party exclusives like Halo, third-party console exclusives like Left 4 Deadand timed exclusives like The Elder Scrolls 4: Oblivion, the Xbox 360 never wanted for games. The Xbox Live Arcade program made games likeCastle Crashers, Braid and Limbo into household names. Despite its investment in entertainment, the Xbox 360 was always a video game console.
But there was a sense that the Xbox 360's greater aspirations as a mainstream portal for entertainment were restrained by hardware created before our current age of streaming video, tablets and smartphones.
So when examining the Xbox One, it may seem familiar. This is what Microsoft has been working toward all these years, effectively showing its next-generation hand as early as 2008. While the Xbox 360 was upgraded, the Xbox One was developed in parallel, but as a beginning, not an end. And despite its familiar elements and concepts, the Xbox One still manages a genuine sense of wonder, all without losing sight of the strong gaming foundation the Xbox was built on.
VIDEO REVIEW
THE CONSOLE
HARDWARE & DESIGN
The nicest description most Polygon staff could manage for the Xbox One's silhouette is "inoffensive" — there's no sugarcoating the console's lack of visual flair. Microsoft has created a system designed to blend into the other components of your home entertainment center, and it does that ... for better or worse.
FrontRear
The console lacks the profile and space-saving considerations of the PlayStation 4 — or even the original Xbox 360. Not only is the console larger than the original Xbox 360, but the new Kinect sensor is larger than the first one. Even the massive power brick from the last generation makes a not-so-welcome return.
It's quiet, and it runs relatively cool. But if you’re looking for subtlety, this is not the console for you.
However, given the Xbox 360's notorious reliability problems, it's a little reassuring that the Xbox One was given so much room to breathe. It's quiet, and it runs relatively cool. But if you're looking for subtlety, this is not the console for you.
Like the PS4, the Xbox One has gone digital-only with its audio and video — you'll only find HDMI and optical audio ports. For network connectivity, Microsoft has added a gigabit Ethernet port. It doesn't support 802.11ac, but the Xbox One does connect to 5 GHz wireless networks.
A single game can occupy as much as 50 GB — and that's before any DLC, expansions, or major title updates.
The Xbox One also features an HDMI input in the back. This is designed for the system's television capabilities, but it will actually work with any HDMI device. If you're as disappointed as we are by the lack of backwards compatibility this generation and want to keep an Xbox 360 or PS3 plugged in here, we've got some bad news: It works, but our most lag-sensitive editors wouldn't want to play that way.
There are also three USB 3.0 ports — two on the back and one on the side — that are currently only useful for charging controllers and connecting the imminent Killer Instinct Fightstick from MadCatz.
Lastly, unlike the Xbox 360, the Xbox One has a Blu-ray drive, meaning those of you with a soft spot for physical media won't need to keep a second device around. That drive is partnered with a 500 GB internal hard drive, where all games are installed. While that may sound like a lot of room, a single game can occupy as much as 50 GB — and that's before any DLC, expansions or major title updates. While unfortunately missing on day one, Microsoft has promised support for external storage after launch, a significant improvement from the expensive proprietary storage options available on Xbox 360.
If you're looking to buy a PS4 in anticipation of Playstation VR launching later this year then you might want to wait a little while. According to one chief technical officer (CTO) working in the industry, Sony's upcoming headset might be "terrible" on launch PS4s, prompting the company to launch an updated 4K Playstation 4.
In an interview with the magazine EDGE the CTO (who chose to remain anonymous) said "PSVR was going to be terrible on a [launch] PS4. It was going to be truly awful. Something a bit more powerful starts to bring VR into range. If you want to deal with crazy requirements for performance in VR, you absolutely have to do this."
As you'll see from our review below, the PS4 is good for much much more than just PlayStation VR, but if the headset is something that's important to you then you might want to wait until after E3 2016, when Sony is expected to officially reveal the future of the PS4.
Sony's Playstation 4 is without doubt the front-runner in today's battle of the consoles. At the last count it had shipped well over 36 million PS4s around the world, with the competing Xbox One from Microsoft has only been able to shift around 20 million consoles.
But with stellar showings at E3 2015 andGamescom 2015 Microsoft is doing everything it can to create a bit of a renaissance this year.
Though 2016 sees Sony looking to deliver on the platform exclusive promises that we didn't see last year. And our Nathan Drake looks set to drop one of the most eagerly awaited titles of 2016.
What Microsoft hasn't got though is updated hardware and that's something the chunky, VCR-looking Xbox One needs to change.
Sony has.
The new PS4 hardware update, however, has been pretty low-key and is currently only available in 500GB trim. The current 1TB consoles out in the wild are all still running the older CUH-1100 series hardware - something to keep an eye out for if you're looking to pick up a new Playstation 4 this year.
This CUH-1200 series of consoles has had some pretty major refinements to its build, even if it isn't the anticipated 'slim' version that some were expecting.
What's new?
There are a few cosmetic changes to the design. For a start the two-tone finish of the original PS4 is gone, replaced by a complete matte black finish.
Something that's going to be more divisive though is the way Sony has replaced the touch-sensitive power and eject buttons with actual physical press-buttons. Being able to register when they've been depressed is sometimes preferable, but I never had a problem with the original's touchy-feely buttons before.
And these slightly wobbly, hollow-sounding buttons definitely feel a little cheaper.
But it's the internal components which have seen the biggest changes.
The actual motherboard itself is smaller and there are fewer memory chips arrayed around the AMD APU at the PS4's heart. That doesn't mean there's any less GDDR5 memory in the new CUH-1200 series consoles, Sony has simply used higher density Samsung 8Gb chips so it doesn't need to use as many of the 4Gb memory chips it previously used.
Sony has also used a re-designed Blu-ray drive inside it. Which probably goes to explain why you get less drive/disc noise from the new unit too.
The drive spins down a lot quicker and doesn't seem to have the same aural note as the original device.
Noisy neighbour
And noise is a key factor in the new design too.
It's subjectively quieter than the original PS4; almost noiseless when sat under your TV. That's also largely down to the fact the new PS4 runs cooler thanks to its lower power draw, which means the fans need to spin up less when the machine is being taxed.
It's really impressive what Sony has managed to do in terms of the power draw of the new CUH-1200 series of consoles, and that has had a knock on effect on the whole device.
At idle the new Playstation 4 uses around 20% less power and around 36% less when running in Rest Mode. When in that state the new machine is now drawing only 9W from the wall.
The most impressive change though is what's going on when the PS4 is running at full tilt in game. I ran a graphically-intensive section of The Last of Us Remastered on both consoles and while the original machine is hitting 151W at peak the new PS4 is only hitting 114W at most.
That's a huge saving in power - around 25% less.
Smart move
The manufacturing moves haven't affected the console's performance, just made it cooler, quieter and more efficient. And when Sony can do that with likely a cheaper bill of materials (especially given the simplified Blu-ray and less memory silicon) it only helps boost its margins.
And could also mean a price-cut this year might be on the cards. We may find out at this year's Paris Games Week after Sony avoided Gamescom 2015 to make a splash later in the year.
Elsewhere it's exactly the same as the original console which has so effectively claimed dominion over the current-generation console war.
The controller hasn't been altered and it runs exactly the same firmware revision as the standard console. There has also been no change in gaming performance - and so no move towards getting 4K gaming anywhere close. But that also means existing PS4 owners shouldn't be too worried.
What it does mean though is that if you're going to be buying a new PS4 this year you absolutely need to make sure it's this updated one. And that, at the moment, means limiting yourself to the 500GB version as the 1TB CUH-1200 series still hasn't found its way out into the wild.
Handy hint - if you are looking to buy a new PS4, check the box before you buy.
Around where it mentions the hard drive capacity it will state the model number. If it says anything like CUH-1200 (in the UK our model number is CUH-1216A) then you're golden, but if it's CUH-1000 or CUH-1100 then put it back.
Getting ready to celebrate its two-year anniversary in November, the PlayStation 4 is really getting into its stride now and is well on its way to becoming one of the most successful games consoles of all time.
After selling an incredible one million units in just its first 24 hours on sale in the US, the PS4 has now been snapped up by nearly 24 million gamers worldwide at its last count.
That's a huge number which is even more impressive when you consider it's almost double the number of Xbox One consoles that have sold in the same time period. The sales gap is growing every day, too, despite Microsoft's price cuts to bring parity to the dual.
Things certainly don't look like turning round for the PS4 either.
Sony has recently redesigned the console for the CUH-1200 model, with a less power-hungry PSU and quieter operation as well as a fully matte-black design.
With more graphical power than the Xbox One, 32 times more system memory than the PS3 and a firm focus on pure gaming experiences rather than media might, the PS4 has established itself as the console to beat of this generation.
It's a games console built by gamers for gamers and won the hearts and minds of many from the word go, with lots of prospective next-genners left feeling alienated by some of Microsoft's bizarre policies and choices for the Xbox One – many of which were reversed as a result of a backlash.
What's more, the PS4 is now available online for less than £300, which is about the same price as Microsoft's Xbox One bundle without Kinect. It doesn't come with the PlayStation Camera but this can be bought separately for £39 if you really want one.
We don't think it's necessary, but we'll get to that.
The differences between the PS4 and Xbox One are evident before you even switch them on.
Despite the two consoles both sporting similar half-matte half-gloss finishes and containing very similar internal components, they really couldn't be more different.
For a start, the PS4's parallelogram form is small and sleek in comparison to the enormous VCR-like cuboid of the Xbox One. And this means that the PS4's box is half the size and weight, and with the new PS4 versions arriving later this year they're getting even lighter.
The Sony console can be extracted from its packaging and plugged in and booted up in a couple of minutes.
Xbox One on the other hand comes in a huge, hulking box. It's fiddly to open and unpack, and it's full of little compartments, with loads of cardboard and plastic bits to get in your way.
This is the kind of streamlining that typifies the PlayStation experience with PS4.
It's a console designed for gamers to play games and in this respect it could be described as more of spiritual successor to the PlayStation 2 – still the best selling games console the observable universe has ever known.
Design
One look at the PS4 and you know you're looking at Sony hardware. It's slim, sleek, available in jet black and shiny white, and amazingly it's roughly the size of a second generation PS3 Slim.
You could also pick it up in PSOne grey for a limited amount of time, but that didn't end so well...
The full measurements are 275 x 53 x 305 mm so it's a lot more compact than an Xbox One, which is longer, taller and squarer.
In a feat of engineering worth tipping your hat to, and in spite of the PlayStation 4's slim stature, Sony has tucked the power supply inside the system, leaving no external power brick to trip over.
The Xbox One on the other hand retains the external power brick of the Xbox 360, leaving you with more mess behind your TV, though without the ol' 360's overheating issues.
The PS4 is meant to lay flat on its belly but, if your media centre can only accommodate a vertical machine, Sony has a plastic stand it sells separately for £17 which helps the system stand up straight.
On the front-facing side you'll find a slot-loading Blu-ray disc drive and to its right two powered USB 3.0 ports, which can charge your DualShock 4 controllers even when the system is turned off and are used to sync controllers when taking gamepads from one place to another.
Spin the system around and you'll be met with an HDMI (still only 1.4 m'afraid), Ethernet and a digital optical audio out port, as well as a proprietary auxiliary connection for the PlayStation Camera.
Along the top - or the side if you've opted for the stand - is a light, which glows blue when you boot it up. It breathes some life into the otherwise cold industrial design of the system. Turn it on and it blinks a yawning hello.
PS4 specifications
Inside, the PS4 is all business. It has a custom single-chip processor that combines an eight core x86-64 AMD "Jaguar" CPU with a 1.84 teraflop GPU based on AMD's Radeon graphics technology. That's backed by 8GB of mega-fast GDDR5 RAM, and a 500GB mechanical hard drive.
There is also a new 1TB version of the PlayStation 4 on its way in July if you don't want to take to your console with a screwdriver.
Overall, Sony claims that the PS4's overall performance is ten times that of the PS3.
For wireless connections, the PS4 uses 802.11 b/g/n for WiFi and Bluetooth 2.1 for its wireless DualShock 4 controllers.
What's in the box?
You're bringing home more than a just a stylish, black or white parallelogram. In addition to the actual system you get a power cord (not a big power brick), an HDMI cable, an earbud microphone combo, one DualShock 4 controller and its charging cable (we charged our DualShock 4 pad using the Xbox One and the world did not end).
Extra controllers don't come with another charging cable, so don't lose that one.
Also, note that we said earbud singular, not earbuds, as in just for one ear. It's cheap but serviceable, but you can actually plug any headphones you already own into the controller's headphone jack, so it's not much of an issue.
New features
If there's a team that works harder than Sony's internal development team, we'd like to meet them. As it is, they roll out monthly (sometimes bi-monthly) updates that drastically change the interface and feature set of the system.
The biggest changes of the past years? The Sony-exclusive rental streaming service called PlayStation Now - finally now in paid beta form in the UK- Remote Play, Sharefactory and Share Play, which debuted in system firmware 2.0.
Of course there have been myriad minor changes like the ability to turn off HDCP, play games while they're downloading, upload clips to YouTube and set themes and background images for the home screen in that time as well.
All of these features can be found sporadically throughout the new PlayStation Dynamic Menu, the primary GUI of the PS4. It's capable of delivering games, movies and TV shows into your home at lightning speeds as well as connecting you to your friends and other online gamers through the PlayStation Network.
Remember to use the ability to post to Twitter and Facebook to share your best brag-worthy gaming moments and, if you're feeling outgoing, you can stream to Twitch here too.
Sony has also recently boosted the PS4's capabilities as a media player too, by releasing a new PS4 Media Centre app. Finally Sony's console has almost the same excellent non-gamey playback as its PS3 forebear.
Yes, you can now play .mkv files, you lucky people.
Setup
Setting up the PlayStation 4 is very easy, especially if you have a PS3. You can actually use the same cables from Sony's last system, making for a very easy swap.
As mentioned above, the PS4 is super easy to extract from its box and set up, leaving minimal mess and very little environment-killing packaging.
Once it's all plugged in and booted up, your new PS4 will ask to connect to the internet. It wants to download the latest patches which could take a while depending on your connection, but it doesn't need them for offline play.
You are able to skip WiFi or ethernet altogether and just pop in a game. Unlike the Xbox One, you can get to the homescreen without initially connecting to the web and patching.
Once you do connect to the internet, you'll need to let the PS4 update before you can make purchases from the store or play online.
PlayStation Store
The PlayStation Store is your portal to every shred of content Sony has available on its system. You'll use it to shop for the latest games, movies and featured content that the Big Blue thinks you ought to know about.
Of course featured games have come and gone over the course of the past year, but one new feature that's stuck around is the ability to buy a digital copy of a game and have it install days before its retail launch.
You won't be able to start it until the midnight of its launch-day, but just having a game the second the clock strikes 12 is convenient.
If you're not buying a game the minute it comes out, you can even start playing part of the game before the download completes.
When purchasing a game you'll be asked which portion of the game should be prioritised, single player or multiplayer, essentially letting you choose which part of the game you want to hop into first.
In a little less than an hour, you'll be able to start playing a brand new title.
It may seem like something only the truly impatient would enjoy, but when you consider that many releases weigh in excess of 35GB, it's real luxury feature, and another impressive bit of engineering.
And might put a stop to some of that midnight queuing.
Then there's the PlayStation app for iOS and Android. With just the stroke of a touchscreen, you can remotely purchase games and get the download going on your PS4 so it's ready and waiting when you get home (the console will turn on, download and switch off on its own).
PS Vita and Xperia Remote Play
When Remote Play for the PS Vita and Xperia smartphones was announced, everyone chirped that the PS4 would be the best thing ever to happen to Sony's struggling handheld.
In short, a WiFi connected PS4 can stream gameplay to a Vita or recent Xperia handset, much like a gaming PC streaming Borderlands 2 to the Nvidia Shield, or the Windows to Linux streaming of Valve'sSteam Box.
We used the PS4 and Vita over our home WiFi and the connection to the PS4 was lag free so you can actually use it as an additional control pad, as well as a second screen. It's a great way to avoid using the on screen keyboard, if nothing else.
Sharing gameplay and videos
When Sony pulled the PS4 out of the shadows and started rattling off features, it mentioned one truly original and intriguing feature: saving and sharing gameplay videos with the press of the Share button on the DualShock 4.
At all times when playing a game, your last fifteen minutes of action is being recorded.
This can be disabled, if you find it creepy or want to save on hard drive space, but it's switched on by default. There are also places where recording or screen grabs are locked out by developers. It's usually during cinematics or in certain menus.
Right on the console you can manipulate the video to a limited degree, more like trimming than true editing, and then share it to Facebook, YouTube or on the PSN. You can also take a screenshot by holding the Share button, and then attach it to a PSN message, Facebook or tweet it.
You can also stream live gameplay for others to watch over Twitch and Ustream, something PC gamers have enjoyed for a while now. It's quite painless to set up, especially compared to the third-party mechanics needed to employ this on a last-gen system.
Share Play
Share Play allows players to let friends take control of the game they're playing, watch their in-game progress, and even lets them invite friends to play with them co-operatively or competitively (depending on the game). The most interesting aspect about this is that both players don't need to own the game in order to have a shared session. It's pretty simple to use; simply hit the Share button on the control pad and a menu pops up in which players can select the Share Play feature. Then it's all a matter of sending out an invitation to a player in their friend list. You can read more about Share Play on the Network page of this review.